Last year my friend Lou was kind enough to pick me up copies of Matt Snyder’s Dust Devils and the newly released Nine Worlds at Gencon.
I read Dust Devils through not long after and was pretty darned impressed with it, which wasn’t all that big a surprise, considering all of the good things I’d read about it.
Then I went to tackle Nine Worlds and….well, it kind of stumped me. The text was rather dense, it was definitely in need of a good copyedit (probably because Matt rushed to get it finished in time for Gencon), and it just didn’t click for me. I was disappointed, because I could tell that there was something there worth understanding, and I just wasn’t getting it.
Well, there’s a thread called [Nine Worlds] Pop-Greek sci-fantasy, plus murder and sex over at The Forge where Ron “Sorcerer” Edwards talks about Nine Worlds, and now I think I’ve definitely got a better understanding of what’s going on in the game. Actually, I’m thinking that with a few minor tweaks it might make an interesting system for running an Amber campaign, though that would mean tossing out all of Matt’s excellent world building.
February 10th, 2005 at 11:54 am
I’m glad you found Ron’s post useful. (I know I did!) I’m working on re-assessing Nine Worlds in a way that people find more accessible. It will remain the same game, just presented better.
December 18th, 2005 at 8:27 pm
[…] Matt Snyder (designer of games like Dust Devils and Nine Worlds) has a couple of posts up on his blog about the possibility of using 9W as the system for an Amber game. Apparently my mention of this idea back in January is one of the inspirations for his posts. In turn, his posts are probably going to prompt me to take a second look at the idea of a Nine Worlds Amber game. […]