June 5, 2006: 8:42 pm: MichaelGame theory (or close enough)
Over on Story Games, Christian Griffen said:
Some games like TSOY have goals that, when fulfilled, allow for character development; they give XP. However, those are single things; imagine what you could do if you had story arc elements that people can earn and chain together in different ways to then trade for character development!
It’s a really excellent concept, with lots of potential for generating great play.